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Earthbound cheats snes9x
Earthbound cheats snes9x







earthbound cheats snes9x

earthbound cheats snes9x

To test that, strip the header away and then compare their hashes (sha256 preferred if you want to compare with byuu’s hash).

#EARTHBOUND CHEATS SNES9X CODE#

If the emulator is not the problem, then the headerless ROM that the Buzz Buzz code was tested against must differ in some way from the headered ROM that it was developed for. So improper handling of Game Genie codes would be in an earlier version of either emulator or a different emulator that is not higan/bsnes (such as SNEeSe).

earthbound cheats snes9x

The headered ROM I used is identical, except padded with 00’s at the beginning. The ROM I used has this sha256 hash when headerless: a8fe2226728002786d68c27ddddf0b90a894db52e4dfe268fdf72a68cae5f02e (remove any spaces or line feeds caused by the comment box), which was personally verified by byuu in his database and is probably also in No Intro’s database. In ZSNES v1.51 and Snes9X v1.53, I tried inputting the Debug Menu code, which is composed of 3 parts, on both a headerless ROM and a headered ROM, and all 4 times, I was able to access the Debug Menu. Why would a Game Genie code behave differently depending on whether a ROM has a header or not? The Game Genie was built to work with actual SNES Game Paks, and they decode to addresses in the SNES memory map, so if a Game Genie code will only work with a headered ROM and not also with a headerless ROM, then something is wrong with the emulator in which the code is inputted.









Earthbound cheats snes9x